Source and Direction Color Looks Source, Reflection, and Shadow Multipass 3D Compositing The Camera and Optics Cameras: Virtual and Real 3D Camera and Story Depth of Focus Grain Lens Optics and Looks ConclusionĬhapter 10 Expressions What Expressions Are Creating Expressions The Language of Expressions Linking an Effect Parameter to a Property Using a Layer’s Index Looping Keyframes Using Markers Time Remapping Expressions Layer Space Transforms Color Sampling and Conversion Extra Credit ConclusionĬhapter 11 Advanced Color Options and HDR Dynamic Range: Bit Depth and Film Color Realism: Linear HDRI Color Fidelity: Management, Depth, LUTs Conclusionģ13 314 316 318 318 320 322 324 327 331 340 341 346 Rotoscoping and Paint Roto Brush The Articulated Matte Refined Mattes Deformation Paint and Cloning AlternativesĮffective Motion Tracking Point Tracker Track a Scene Smooth a Camera Move Planar Tracker: mocha-AE Track Roto/Paint 3D Tracking Optimize Projects Nested Comps, Multiple Projects Adjustment and Guide Layers Faster! Control the Render Pipeline Optimize a Project ConclusionĬolor Correction for Image Optimization Levels: Histograms and Channels Curves: Gamma and Contrast Hue/Saturation: Color and Intensity Color Look Development Color Matching ConclusionĬolor Keying Procedural Mattes Linear Keyers and Hi-Con Mattes Color Keying: Greenscreen, Bluescreen Keylight for Color Keying Fine Tuning and Problem Solving Shoot for the Perfect Matte Conclusion Selections: The Key to Compositing Methods to Combine Layers Optics and Edges Transparency: Alpha Channels and Edge Multiplication Mask Modes Combine Selections Animated Masks Composite With or Without Selections: Blending Modes Track Mattes Right Tool for the Job The Timeline Organization Keyframes and the Graph Editor Timeline Panel Shortcuts Spatial Offsets Motion Blur Timing and Retiming So Why the Bouncing Ball Again? Organization Take Control of Settings View Panels and Previews Effects: Plug-ins and Animation Presets Output and the Render Queue Assemble the Shot ISBN 13: 978-2-1 ISBN 10: 2-X 9 8 7 6 5 4 3 2 1 Printed and bound in the United States of America No such use, or the use of any trade name, is intended to convey endorsement or other affiliation with this book. All other product names and services identified throughout this book are used in editorial fashion only and for the benefit of such companies with no intention of infringement of the trademark. Where those designations appear in this book, and Peachpit was aware of a trademark claim, the designations appear as requested by the owner of the trademark. Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Trademarks Adobe, the Adobe logo, and Adobe After Effects are registered trademarks of Adobe Systems Incorporated in the United States and/or in other countries.
#SIBELIUS ULTIMATE OBJECT RULERS ON STARTUP SOFTWARE#
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Visual Effects and Compositing STUDIO TECHNIQUES Mark ChristiansenĪdobe® After Effects® CS5 Visual Effects and Compositing Studio Techniques Mark Christiansen This Adobe Press book is published by Peachpit.